Festivities will kick-off in style Friday night with the inaugural Comicpalooza Launch Night featuring the CP Friday Night Bash: A Pop Culture Spectacle, Texas All-Star Wrestling, Ultimate Werewolf, retro gaming, and loads of fun!
This year, artwork from our game Beasts: Edge of Extinction was chosen to be included on some attendee badges, so keep an eye out for these awesome collectables!
Join us March 25-27 at AggieCon 51 – The Con Strikes Back!
AggieCon is the oldest, largest student-run fan convention in the world! They like to call it a “congloma-con.” Catering to all fandoms, including Sci-Fi, Fantasy, Gaming, Horror, Anime, and many more.
The convention is proudly run by Cepheid Variable, the oldest Texas A&M student organization devoted to the support and promotion of all things geeky.
Coming to you from the heart of downtown Waco – ATG Expo has entertainment for all ages, including gaming, cosplay, comics, anime, toys, movies, music and more. Join us the weekend of February 12-13th in the exhibitors hall of the Waco Convention Center. More info at atgexpo.com
Conventions are finally starting to come back and we can’t wait to play Beasts: Edge of Extinction with all of you once again!
We’ve teamed up with Comicpalooza to create a special Indie Game Creator section on the dealer room floor. There you will find ONLY independent game creators like us, and we couldn’t be happier for their support and cooperation!
By this time, many of you have received your backer rewards. I hope you are truly enjoying playing Beasts: Edge of Extinction! If you have any questions about game play, please do not hesitate to reach out to Riftway Games on Facebook, Twitter, or here on Kickstarter. I am always happy to help answer your questions.
There are still a very small handful of backers who have not yet filled out our GameFound Pledge Manager to receive their rewards. Please check your email for the invitation link or your Kickstarter messages for instructions on how to access it. If you do not see either of these, or you already filled out your survey but have not received your reward, please message directly for help. I want to make sure everyone gets everything they are due!
Be sure to prime, paint, and/or clear coat your 3D resin printed dodo first player marker if you plan to keep it out of the box for extended periods of time near sources of UV light. This includes natural sunlight. While it doesn’t happen very quickly, resin is UV reactive, so the longer it is exposed it could have an adverse reaction like shrinking, splitting, or melting. Please take precautions to ensure the longevity of your dodos!
On March 3rd we will be launching our first game expansion: Revenge of the Dodos
If you are a backer of Beasts: Edge of Extinction who downloaded the print and play files made available last year, you may remember that an early version of Revenge of the Dodos was included for you to play-test. I really appreciate all who provided feedback to help us finalize the cards and rules!
If you are still unfamiliar with the expansion, here is our current marketing blurb:
In Revenge of the Dodos, eliminated players now control a bevy of dodo spirits, each imbued with a unique special ability. It’s all or nothing, as you seek vengeance on the vile beasts ravaging dodo kind!
This fun little expansion has been play-tested throughout the last year, while awaiting the final production of the base game. We now believe it is ready to hit the market! This is a great time for those who missed our first campaign or who wish to pick up another copy of the Beasts: Edge of Extinction base game along with the expansion.
As always, we will be adding some fun exclusive items to your pledge levels as well as some early bird discounts. We hope each of you will be able to join us for the campaign!
We received notification that our cargo ship, the CMA CGM DALILA, is scheduled to reach the Houston, TX docks on November 10th. We are hopeful it clears customs quickly to be delivered by mid-month, so we may begin shipping out your rewards before the holiday.
As of this morning, GameFound approved our pledge manager to go live. You should receive an email invitation soon, if not already. We ask that you please use the pledge manager to confirm your shipping address, rewards, and purchase any add-on items by November 15.
If you have any questions, please do not hesitate to reach out to me here or through the pledge manager. I want this to go as smooth as possible for everyone!
For those of you who did not get pledge to the original campaign, you can still order a copy of Beasts: Edge of Extinction by following this link:
At 9:30 AM Friday morning I received a package via FedEx. It was the final production sample of Beasts: Edge of Extinction from our printing partner Whatz Games in China. All I can say is WOW! My phone camera really can’t do it justice, but here’s an attempt anyway:
I’m really excited for each of you to receive this game. We appear to be keeping on track for our October through November estimated delivery schedule. China is celebrating a holiday right now, but production should start back up in a few days. Once they do, I’m told it should take about 15 more days to wrap up production and deliver them to the docks in Shanghai. From there we will hope Poseidon keeps a watchful eye on our shipment as it traverses the great wide ocean.
I honestly don’t expect any trouble with customs, but there is an unknown amount of time before it can be cleared and transported by truck to our storage facility. I’ll be sure to keep each of you up to date as things transpire.
Thanks again for being a supporter. We’re in the final stretch!
Hello backers! It’s been a busy few months working to bring Beasts to your tables across the globe. I know many of you are eager for some updates, so here’s quite a few!
Print & Play Release
To start, the Print & Play version is ready for backers to download! Just look for the link ink your inbox!
We welcome feedback on the P&P and are happy to provide updates if anything is found to be amiss. Due to the nature of health tracking in this game by using a plastic clip, we have included a second form of health tracking more suitable for printing.
While the artwork we showed for the campaign was already pretty great, we have since realized there were still a lot of needed adjustments for the best possible print quality. Many of the images you’ve previously seen have now been enhances for more vibrant color, clearer detail, and an overall better game experience. Mixed with the upgraded linen finish and UV coating, these cards are really going to pop!
We also realized that the double sided sheet of paper being provided for the instructions was too easily damaged over the course of only light use. I’m very big on quality and providing lasting components. Because of this, we’ve upgraded to a 16 page, full color, aqueous instruction booklet you can preview here: https://drive.google.com/open?id=1LNUFX52VKYMRYkfAWnSBPazNzWQhPVAT
We also did a complete redesign of the box art to show off more of the amazing characters that Alisha Volkman has drawn. We feel it has more shelf appeal and excitement than the demo box we used in the campaign. Have a look at the mock-up:
Of course, after all these updates, my original assessment of June/July fulfillment is not possible and I truly apologize for the delay. This is my first campaign and I really want to make sure what you receive is the absolute best possible product. Doing so has unfortunately taken more time than I accounted for, but once I have a definitive ship date I will be sure to share it with all of you. Until then, I will be sure to keep each of you updated on any new information as it becomes available.
I’m extremely grateful for each of you who have been so amazingly supportive and patient as we make sure everything in this game is “just right”. Thank you all so very much!
Through all of the artwork updates, I’ve been negotiating with over a dozen different printers to ensure we select one who could represent this game with the highest quality standards, as well as keep the same cut size we use for the promo cards we’ve given out at conventions. This has been a more daunting task than I ever realized and I’ve learned a lot from the process. Every company seems to use a slightly different card cut to make them unique. This really makes it difficult to shop around when you have many future expansions planned and do not want to be locked into one company. After careful evaluation we have selected Whatz Games in Shanghai, China to print the game.
My only prior experience has been with US based company The Game Crafter, but dealing with Aaron and his team at Whatz has been going really well. They have very specific standards for artwork, which lead to some of the previously stated realizations and needed updates. We still plan to continue to use The Game Crafter in the future for promo cards, replacement health clips and possible short run addons and expansions, but Whatz Games will be printing this flagship and I couldn’t be happier with them, so far.
Using Whatz has opened up a door for us to customize our dice to exact pantones, instead of just ordering pre-made dice in standard colors. This is a fantastic option since a few of our character’s colors are definitely non-standard.
We are diligently working with the team over at GameFound to provide a quality pledge manager for Beasts. We are still learning the system, but we think it will definitely work in the favor of our backers. Hate pledge managers? Don’t worry, we will still send out the Kickstarter survey form. The benefits of a pledge manager is if you decide you’d like to add another copy of the game or upgrade to a higher pledge level, you can! The Kickstarter survey doesn’t give you this type of flexibility, but is great for those of you who are already happy with their current pledge.
Addon items that will be available in GameFound:
Pledge level upgrade
Additional game copy
Event and Resource Play-mat
Expansion Concept Playtesting
We are giving each of you access to the demo Print & Play of the first expansion concept we are playtesting, entitled Revenge of the Dodos. In 3+ player games, eliminated players take control of a special revenge deck they can use to cause havoc for the remaining beast players. Each card depicts a special dodo with unique abilities and fun artwork.
Your goal is to eliminate all of the remaining beast players. Sound easy? Guess again! The final 2 beast players must be eliminated simultaneously for the revenge deck player(s) to be victorious. This can add an element of co-op in 4+ games as each of the revenge players keep their cards hidden from beast players, but can share and strategize with each other to determine the best path to victory.
We are having a fun time with this expansion concept and we think you will too. We’d also really appreciate any feedback you can provide about your experiences with it.
Look for the Revenge of the Dodos demo expansion concept in your inbox soon!
That is all for now, again I truly apologize for the delay but I’m very excited for all the changes and upgrades we have coming for this game. A backer recently told me they’d rather wait for quality than receive sub-par quickly. I also have a few projects I’ve backed that I’m eagerly awaiting, so I definitely understand the excitement as well as the patience it takes to support a project like this. I truly feel blessed.
Hopefully these print & play files help curb the edge for a little while! 😉
Well, we did it! Beasts was successfully funded on Kickstarter on Dec 14 and the funds were finally transferred yesterday to begin the journey of production . I can’t thank each and every one of you enough for your help and support in making this a reality.
So whats next?
To start, Beasts is now on the Indiegogo’s InDemand platform to allow those who missed the original Kickstarter to still get in on the fun, minus the Kickstarter exclusives. But don’t worry, we’re still working towards stretch goals until mid-February – or until our manufacturer gives us a hard cutoff date – so even if you are already a backer you can still share this project in hopes of unlocking some cool upgrades!
I’ll be running a contest soon to help promote the Indiegogo page, so keep an eye to your email for details. I’ve been asked a few times if backers are eligible to win contests and the answer is definitely yes, so make sure to enter!
The Print & Play version of the game will unfortunately be delayed, due to changes needed for proper health tracking. The physical game requires plastic health clips that slide along the side of your character card, but doing this with paper doesn’t work very well. To resolve this, I’m creating special health cards for the P&P version. I’ll be adding the Argentavis character with Scavenge ability to the P&P version to help make up for the delay.
That’s it for now. Thank you all again and keep checking back for future updates!
Happy New Year!
A note to our visitors